Game Development Portfolio

We're building experiences that people actually want to play—not just flashy tech demos. Each project below started as a real problem or opportunity we spotted while working with mobile social casino platforms.

These aren't concepts pulled from thin air. They're based on what we've learned works in the Indian market during 2024 and early 2025.

Experience Our Work

We've put together an interactive demo that shows how we approach UI design and player engagement. Give it a try.

How We Approach Development

Building mobile social casino games isn't just about coding. There's a process we follow that involves research, design iteration, testing with real users, and optimization. Here's how it breaks down.

1

Market Research & Concept Validation

Before writing a single line of code, we spend time understanding what players actually want. This means looking at app store reviews, testing competitor games, and talking to people who play these games daily. We're not guessing—we're validating ideas based on real behavior patterns.

Duration: 3-4 weeks
2

UI Prototyping & Design Iteration

Once we know what we're building, we create mockups and interactive prototypes. These get tested with small groups to see if the interface makes sense. We iterate quickly here—sometimes going through five or six versions before settling on something that feels right.

Duration: 4-5 weeks
3

Core Mechanics Development

This is where the game starts coming to life. We build the core gameplay loop—the shuffling, dealing, betting, winning animations. Everything needs to feel responsive and smooth, especially on mid-range Android devices that most of our audience uses.

Duration: 6-8 weeks
4

Beta Testing & Performance Tuning

We run closed beta tests with diverse phone models and network conditions. The goal is to catch bugs and performance issues before launch. We're particularly focused on load times and battery consumption since those are deal-breakers for mobile players.

Duration: 3-4 weeks
5

Launch & Ongoing Optimization

After launch, the work continues. We monitor player behavior, track retention metrics, and push updates based on feedback. Games are living products—they need constant attention to stay relevant and engaging.

Duration: Continuous

Real Projects, Real Growth

These are stories from people who've worked with us on game projects. They didn't become overnight successes, but they did build skills that opened doors.

Pradeep Kulkarni

UI Designer turned Game Developer

Pradeep joined our team in late 2024 with a background in web design but no game experience. He spent three months learning mobile UI patterns specific to casino games and contributed to the Festival Spin project.

By March 2025, he was leading design reviews and mentoring newer team members.

Started: November 2024

First solo project: February 2025

Current role: Lead UI on two upcoming games

Neelam Sharma

From QA Testing to Feature Development

Neelam started as a quality assurance tester in January 2024. She was really good at finding edge cases and explaining problems clearly. After six months, she asked if she could learn more about the development side.

We paired her with a senior developer for two months. Now she's building features for the Andar Bahar Express game and still spots bugs faster than anyone else on the team.

Started: January 2024

Transitioned to dev: August 2024

Current focus: Backend logic for betting systems

Rohan Mehta

Performance Optimization Specialist

Rohan came in with strong programming fundamentals but needed to understand mobile constraints. He spent months profiling apps, testing on different devices, and learning how to reduce memory usage without sacrificing visual quality.

His optimization work on Rummy Circle Reimagined cut loading times by almost half on budget phones. That project is scheduled for beta testing in September 2025.

Started: April 2024

Major contribution: December 2024

Current role: Performance lead across all projects

Practical Skills You Can Learn

If you're interested in mobile game development for the social casino space, here are some areas we focus on. These aren't abstract concepts—they're skills you'd use on day one of a project.

Designing for Touch Interactions

Mobile games live or die based on how responsive they feel. We teach you how to design buttons, gestures, and animations that work reliably on small screens with varying touch sensitivity.

  • Button sizing for different hand positions and thumb reach
  • Gesture recognition patterns that don't conflict with system swipes
  • Haptic feedback timing to enhance player satisfaction
  • Testing on devices with different screen densities

Optimizing Graphics for Budget Devices

Most Indian players don't have flagship phones. You need to make games look good on devices with limited GPU power and memory. We show you texture compression, sprite sheet optimization, and rendering tricks that keep frame rates high.

  • Asset size reduction without visible quality loss
  • Using sprite atlases to minimize draw calls
  • Balancing animation complexity with performance
  • Profiling tools to identify bottlenecks quickly

Building Scalable Backend Systems

Social casino games need reliable servers to handle matchmaking, leaderboards, and in-game purchases. We cover database design, API development, and how to handle thousands of concurrent players without everything crashing.

  • Database schema design for player progression systems
  • API rate limiting to prevent abuse
  • Session management for multiplayer matches
  • Monitoring tools for tracking server health

Understanding Player Psychology

It's not enough to build something functional—you need to understand why people play and what keeps them coming back. We discuss reward loops, progression systems, and how to design features that feel satisfying without being manipulative.

  • Variable reward timing and its impact on engagement
  • Progression curves that maintain challenge without frustration
  • Social features that encourage organic player interaction
  • Ethical considerations in retention design

Testing with Real Users

Assumptions fail fast when real players get their hands on your game. We teach you how to run useful playtests, gather actionable feedback, and iterate based on what you learn rather than what you assume.

  • Setting up unbiased playtest sessions
  • Recording and analyzing player behavior patterns
  • Prioritizing feedback based on frequency and impact
  • A/B testing UI changes with small player groups